Strauss Zelnick defends Rockstar's long-running playbook while analysts already forecast a record-shattering launch for GTA 6.
Ever since GTA 6 was unveiled, one question keeps coming back from PC players: why does Rockstar still refuse to launch its games on PC on day one?
In an interview with Bloomberg, Strauss Zelnick, the CEO of Take-Two Interactive, finally answered that question head-on. According to him, Rockstar's primary market is still consoles. But behind that official line, some analysts see a far more deliberate commercial play: getting a chunk of players to buy GTA 6 more than once.
And when you look at Rockstar's track record, that theory is hard to dismiss.
For Take-Two, console comes first
Strauss Zelnick fully owns Rockstar's choice: GTA 6 ships on PlayStation 5 and Xbox Series X|S first, with a possible PC version later.
In his Bloomberg interview, he explains that Rockstar prefers to focus its effort on the platforms where the bulk of the audience lives at launch. Consoles, he argues, are still the heart of the market for a franchise like GTA.
Zelnick also confirms that there is a marketing partnership between Sony and Rockstar around GTA 6. But he is careful to point out that this deal is not the reason there is no PC version at launch.
In other words, even without a PlayStation deal, Rockstar would have followed the exact same playbook.
And that playbook is one the studio has mastered for over a decade.
GTA V already followed the exact same template
Rockstar is not a stranger to multi-stage launches.
Back then, GTA V shipped in September 2013 on PS3 and Xbox 360. A year later, the game came back on PS4 and Xbox One in an upgraded version. Then the PC version finally arrived in April 2015.
The result: millions of players bought the same game several times.
First on their old console.
Then on the new generation.
And finally on PC for the mods, the higher framerate, and the better-looking visuals.
That strategy turned GTA V into a global phenomenon. Today, the game has passed 225 million units sold, a number that is almost unthinkable for a premium title.
For many analysts, Rockstar could perfectly replicate the same playbook with GTA 6.
The PC version could become a second global launch
Reporter Jason Schreier argues that the late PC arrival of GTA 6 could let Rockstar reignite the entire conversation around the game several months, even several years, after the console release.
The first wave would naturally cover PlayStation and Xbox players at launch.
Then a second media blast would land with:
- mods,
- RP servers,
- visual upgrades,
- advanced ray tracing,
- 120 FPS performance,
- and probably a technically superior version.
Rockstar could turn the PC release into a true "second global launch."
A particularly logical move when you look at the colossal impact GTA Online had over the last decade.
Expectations around GTA 6 are completely insane
The other striking data point in the Bloomberg piece is the financial forecast around GTA 6.
According to Jason Schreier, some investors would even consider a launch at "only" 10 million units to be a disappointment.
Almost surreal, when most AAA games would dream of hitting that number across their entire lifetime.
Several analysts already point to:
- more than 25 million units sold in the first days,
- several billion dollars in revenue over the launch quarter,
- and a potential historic record for the games industry.
Today, a huge chunk of Take-Two's market valuation is anchored on the expected success of GTA 6.
The pressure on the game is enormous, both for Rockstar and for investors.
Even AI does not reduce the costs
Strauss Zelnick also addressed the impact of artificial intelligence on game development.
While part of the industry argues that AI will soon cut production costs, the Take-Two CEO believes the opposite: budgets keep going up.
According to him, new technology does not replace the creative work needed to ship ever more ambitious experiences.
He also adds that Rockstar has all the resources it needs to deliver its full vision for GTA 6.
A statement that mostly shows how much Take-Two considers GTA 6 an exceptional project, probably the most important in the studio's entire history.
GTA 6 is already more than a game
In the end, this interview confirms one thing: GTA 6 is no longer treated as just another blockbuster.
For Take-Two, it is a cultural and economic event capable of shaping the entire games industry for years.
That is also why Rockstar keeps following its historic formula:
- console first,
- PC later,
- and an endless wait between the two.
Because in the end, the publisher knows a huge share of players will buy the game again anyway.




