GTA 6: the 6 Leonida regions Rockstar has shown
Rockstar has anchored six regions on the Leonida map. Not one big city with a suburb and a cornfield in the back. Six full biomes that don't look alike and don't play alike. The official map dropped on May 6, 2025 with seventy screenshots, and since then Rockstar hasn't moved a pixel. These six regions are the skeleton of GTA VI. Here's the tour, roughly in the order they're going to matter in the campaign.
Vice City, the magnet

Vice City is the promise. The tourist core, the money hub, the city you see in 80% of the official screenshots. Rockstar's pitch fits one line: "all the glamour, business and greed of America in a single city." In practice that's distinct neighborhoods. Ocean Beach with its pastel art deco hotels. Little Cuba with its panaderías. The Tisha-Wocka flea market and its bootleg goods. VC Port, which Rockstar calls the cruise-ship capital of the world, meaning massive liners on the horizon and a whole sandbox right at the docks.
Rockstar's job here isn't to ship a bigger Los Santos. It's to ship a Vice City that's twenty years older than the last one, and that has to land next to TikTok culture, post-pandemic tourism, and modern Florida real-estate fever. That's ambitious. For a studio that spent a decade refining Los Santos, it's also the sharpest test on whether Rockstar can still read the present.
Leonida Keys, the tropical face

The Keys are the southern archipelago, a Florida Keys analogue. Rockstar keeps it sober: "life on this tropical archipelago isn't flashy, it's quiet. Pop a beer, set up your chair, but keep one eye open. You're at the gateway to some of the most beautiful and most dangerous waters in all of America."
That translates into boats, diving, smuggling, and probably the bulk of Jason's early-game missions. Brian Heder, his boss, runs his outfit out of a Keys boat yard. Cal Hampton, Brian's other associate, lives nearby and runs Coast Guard scanner duty from his couch. The narrative cluster reads clean: the Keys are Jason's training ground before Lucia drags him toward Vice City.
Grassrivers, the liquid trap

Grassrivers is Leonida's Everglades. Marshes, canals, airboats, dangerous wildlife. Underneath the postcard, Rockstar suggests the real residents aren't the gators. Everyone reads the same thing into it: meth labs, weapons stashes, cabins you can only reach by boat or Cessna. This is the relief biome between cities and wild country. And it's almost certainly where Rockstar plants its best chase missions, because nobody else has shipped a labyrinthine canal at full airboat throttle.
Port Gellhorn, the forgotten coast

Port Gellhorn is the broken vacation town. Official line: "this is Leonida's forgotten coast. Cheap motels, shut-down attractions, and empty strip malls won't bring the tourists back. The new economy runs on malt liquor, painkillers, and truck-stop energy drinks. Hop on a pit bike and hold on to your wallet."
That's a lot of signal in three sentences. The opioid crisis, towns the tourism economy left behind, coastal poverty, and a very specific gameplay marker: pit bikes. Port Gellhorn is the corner where you ride dirt, not supercars. If Rockstar lives up to its reputation, this will be the most narratively memorable area on the map, the way Sandy Shores carried more weight than its size suggested in GTA V.
Ambrosia, the heart of industrial Leonida

Ambrosia is the industrial zone. Official line: "in the heart of Leonida, American industry and old school values still reign supreme, whatever the cost. The Allied Crystal sugar refinery provides the jobs. The local biker gang provides almost everything else."
That puts two things on the table at once. One, Rockstar has written a dedicated biker faction for this region, the Final Chapter MC, which echoes GTA V's Lost MC on a bigger stage. Two, "old school values" is the polite way of saying Ambrosia carries half of the game's political satire. If you're looking for the rural, conservative counterweight to Vice City, that's where it lives.
Mount Kalaga, the northern edge

Mount Kalaga National Park is the top of the map. Rockstar's framing: "a true national symbol on the state's northern border, Mount Kalaga is home to beautiful fishing, hunting and hiking spots." Lower in the same materials: hunters, preppers, self-styled paranoids.
Smarter than it reads. The national park is GTA VI's Mount Chiliad: the vertical edge, the weather sanctuary, the hunting ground, and almost certainly the high point for half the game's late-act cinematic moments. Cal Hampton, from the Keys orbit, will eventually send you up here at least once for a piece of gear. The sniper missions late in the campaign? They live up here, not in Vice City.
What Rockstar still hasn't shown: the deep north past Kalaga, the rumored second state (license plates point to a neighboring "Gloriana State"), and the actual interiors of most Vice City buildings. The six current regions already cover more explorable surface than launch-day GTA V, but the map is still a sketch with black holes in it. Seven months before release, that's exactly the Rockstar playbook: show enough to lock in the preorder, keep the rest for launch day.




