Five GTA V and GTA Online numbers Rockstar didn't want leaked
In April 2026, the ShinyHunters group posted Rockstar's internal financial dashboards online. Take-Two didn't confirm the numbers. Within 24 hours, the company was worth $4.4 billion more. Here's why.
Five numbers
Start with the one everyone roughly knew. GTA V has crossed 225 million lifetime sales by Q3 2026. Ahead of it, only Minecraft (and Tetris, on some counts). For a game released in 2013, that doesn't really make sense, and it's a big part of why Rockstar can make players wait for GTA VI without breaking a sweat.
The main story is GTA Online: $498.8 million in revenue across eight months, September 2025 to April 2026. Annualized, you're looking at around $750M for a 12-year-old multiplayer mode. The weekly average sits at $9.5M, with one isolated peak at $27.8M in a single week, almost certainly a seasonal heist drop paired with a Shark Cards promo.
Speaking of Shark Cards. $5 billion cumulative revenue since 2013. One mechanic, buying in-game currency so you don't have to grind, that outweighs entire franchises on its own. There aren't many examples this profitable in gaming.
The last number is smaller but telling: 1,351,569 active GTA+ subscribers on January 11, 2026, before dropping back below one million. Not a smash hit, but a recurring $5.99/month layer bolted onto a game that already prints cash. It's the bonus, not the pillar.
The stock went up after the hack
A leak this size normally sends the stock down. Instead, Take-Two's share price climbed to $206.40, adding $4.4 billion in market cap in 24 hours, per VGC.
The logic is mechanical. For years, Take-Two said GTA Online was doing great without ever putting real numbers on the earnings-call table. Analysts were modeling in the dark. The leak settled it: the game earns more than was already priced in. Investors bought.
It also changes how you read GTA VI's release date, set for November 19, 2026. It's not just a polish window. Six more months of GTA Online at $9.5M a week means roughly $230M in pure cash cushion. Shipping in May versus November is a quarter-billion-dollar decision. When your current game earns at that rate, you don't ship a day early.